Note that he needs to beĬloser to a target compared to how he was in Advance 2. While his characteristics change with every team, her main attack is sending Cheese: she’s the only character who has always a long-range attack, and she can attack even while running and in Boost mode. Her flight never changes (C/T is the only team in which she can’t fly at all), and while it still lasts 5 seconds it’s faster than Tails’ in T/S, but not as fast as him in T/A: it’s better suited for vertical distances, but is more unwieldy when moving forward, and she can cancel it, being able to hit enemies below after doing so.
Cream: Cream was a game breaker in Advance 2, and she’s no better (or worse) in this game, except that now you can’t play as her until you’re almost done with the game, and there’s no team that gives her the exact move-set she had in Advance 2 (although some get closer than others). Sadly, he’s the only character that has no chance to perform Trick Actions. Sonic is considered Power (but S/K and K/S can still destroy Power barriers with specific attacks). The toughest barriers, and in fact any team with Knuckles but without Longer-lasting than the Tail Swipe (note that using it in Boost mode willĬancel it) more importantly, it’s a Power attack, meaning it can break Knuckles’ usual attack is the Double Punch, slightly shorter but Virtually the same as his gliding, his swimming style is the Breast Stroke he can also float on water surfaces. With the exception of K/S, his main ability is gliding and climbing walls. Knuckles: Knuckles’ abilities always change with each. With the exception of T/K and T/A, his usual attack is the Tail Swipe, a quick, moderate-rangeĪttack that can be used even while running and in Boost mode. Virtually the same as his “standard” flight, his usual swimming style is the Dog Paddle, which is actually tied to his “fatigue period” when he flies. In T/S and T/A he lasts around 5 seconds, and in T/C he lasts around 3 seconds. Tails can fly with anyone except T/K, but Tails: Tails is the character that changes the most, the “standard” version being the one in T/S. Note that using the Skid while in Boost mode will cancel it. Sonic’s usual attack is the Skid, the melee attack with the longest range (bar the Fire Sliding and Cheese). Sonic’s main feature, both as the leader and as the partner, is going into Boost Mode – if he’s in the team it’s automatically a Speed team. Sonic: Sonic is one of the most consistent characters in the game, rarely losing moves and always gaining them, but generally speaking he has the simplest move-set. But I hope I can manage to ignite more interest for this ambitious game! There is a lot to say about Advance 3′s team system. Warning: this post is very long (sorry for the mobile users). Because sometimes you want to analyze a 16-year-old handheld game that people unceremoniously remember as “the worst game of the trilogy”.